| Spitzenkörper 2.0 |
| Sunday, 29 November 2009 17:24 |
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The piece is inspired on the "Universal law of Mycelial Growth" proposed by the scientist Hans de Hollander from DSM. It is an artistic and aesthetic simulation of the microscopic processes inherent to the growth of fungi. The project came to me through V2_ Institute for the Unstable Media where I currently work. But after the fist version was complete I took the project to develop it further as a freelancer working directly with Michiel Koelink. The project is currently on version 2.0 AestheticsThe program shows a simulation of the growth of a fungus calculated in real time based on a set of fungus configurations created by the artist that breed with each other giving birth to new child configurations thus creating an infinite ever-changing 3D image. The final result is displayed on a 3D stereoscopic display that can be seen without any 3D goggles or any other special head gear. The screen has a very ingenious way to render a series of slightly different images and sending them to you in a way that your left eye sees a different image than your right fooling your brain into believing that it is seeing a 3D object coming out of the screen. More info at Philips if you are interested.
Technical aspectsThe application was programmed in C++/OpenGL with the addition of the Philips WoWvx API for the communication with the screen It features: - Works with Philips WoW VX screens for stereoscopical 3D.
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